Showing posts with label Hard Surface Modeling. Show all posts
Showing posts with label Hard Surface Modeling. Show all posts

Friday, December 7, 2012

Kinect Star Wars - X-Wing









The X-Wing had to be one of my favorite tasks on Kinect Star Wars. I made two versions for our first teaser of the game. It was interesting to go through the reference given to us by the Lucas group as well as anything I could grab online. There are many variants of this ship in the films, which gave many options on parts. High Poly/Low Poly models and UV's were done in MAX. Textures were done in Photoshop, XNormal, and Crazybump. Sadly due to story/time line changes the Space Flight levels this was used in were cut. It's only use in the final game are as an easter egg on the title screen and a save game icon.

Kinect Star Wars - Tie Fighter








The Tie Fighter was the second vehicle I made for Kinect Star Wars. High Poly/Low Poly/UVs were all done in MAX. The final asset made it into the Rancor Rampage section of Kinect Star Wars. You can knock it out of the air King Kong style. The original Space Flight section that used this was cut due to the story/time line changes. Textured version was captured in our model viewer.

Kinect Star Wars - Escape Pod

This is the very first ship I made for Kinect Star Wars. Early on in production, we were working towards accurate models with somewhat stylized textures. Everyone was inspired by the original movie concepts from Ralph McQuarrie. The styles changed many times throughout the project.