At Terminal Reality most levels are a group effort. These are the sections I contributed to. I did all the modeling and texturing of the hallways. I built the machinery and textures for the clone room. The tube baby was done by Juan Domanski, I only optimized it to help framerate/memory. In the third section, I made the towers/bridge and utilized some shared textures to save on memory. The Kamino level was cut from the final game.